

The game is occasionally cited as one of the greatest video games of all time.

The game received the BAFTA Interactive Entertainment Moving Images Award for 2000 and the Golden Satellite Award for Best Interactive Product in 2001. Critics widely praised its graphics, artificial intelligence, and number of multiplayer options, but some criticised its inconsistent frame rate.

Upon release, Perfect Dark received critical acclaim and sold relatively well, eventually joining Nintendo's " Player's Choice" game selection. Shortly before the game's release, a feature that would have allowed players to place a photograph of their choice onto the face of their multiplayer character was cut due to sensitive issues surrounding the ability for players to attack images of real people. The game is one of the most technically-advanced titles for the Nintendo 64, and requires an Expansion Pak to access the campaign mode and most of the multiplayer features. GoldenEye 007 director Martin Hollis led the game's production for the first fourteen months of its near three-year development cycle before he left Rare to pursue other interests. The game features a campaign mode where the player must complete a series of levels to progress through the story, as well as a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots.Īs a spiritual successor to Rare's 1997 first-person shooter GoldenEye 007, Perfect Dark shares many features with its predecessor and runs on an upgraded version of its game engine. The first game of the Perfect Dark series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. In essence, Perfect Dark improves upon the high standard GoldenEye 007 set, a standard which is still set to this day.Perfect Dark is a first-person shooter developed and published by Rare for the Nintendo 64 video game console in 2000.

What set Perfect Dark apart from GoldenEye 007 was the texturing used in level design, the incorporation of secondary functions for every weapon in the game, new game modes, and the utilization of voice acting. The game incorporates many similar functions to GoldenEye 007, the most evident being the control scheme and general gameplay. Is often referred to as the spiritual successor to GoldenEye 007. It was developed by Rare for the Nintendo 64 realesed on 2001 and remasted on 2010 for Xbox Live Arcade. Perfect Dark is the first game in the Perfect Dark series. Single-player video game, Multiplayer video game You can help Xbox Wiki and the Master Chief by expanding it with additional information and pictures or by improving existing text. This article is a stub and needs more information added to it.
